Vsync is a flip policy that dictates when the pointers to those framebuffers will flip, converting the frontbuffer into the backbuffer (and marking it for overwrite) and the backbuffer to the frontbuffer (marking it for readiness to draw its frame). Consoles and console games heavily lean on Vsync to meet performance thresholds. As with every other graphics card, the GPU operates with two primary framebuffers that feed the game: The frontbuffer, which hosts the current frame, and the backbuffer, which is preparing the next frame. The PSU is another indication of this, with a 245W supply, at least a few watts of which are provided to the aggressive cooling solution (using a ~112mm radial fan).įor benchmarking FPS performance, we’re mostly concerned about frametimes, as these will better illustrate what’s going on. The Xbox One X, by all accounts, is an impressive combination of hardware that functionally equates a mid-range gaming PC. For point of comparison, an RX 580 offers about 256GB/s bandwidth. The memory operates an actual memory speed of 1700MHz, with memory bandwidth at 326GB/s.
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As for memory, the device is using 12GB of GDDR5 memory, all shared between the CPU and GPU. The CPU component is an 8C processor (no SMT), and is the same as on previous Xbox One devices, just with a higher frequency of 2.3GHz. The Xbox One X uses an AMD Jaguar APU, which combines 40 CUs (4 more than an RX 480/580) at 1172MHz (~168MHz slower than an RX 580 Gaming X). We were unable to force a shutdown during typical gameplay, but could achieve a shutdown with intentional torture of the APU thermals. As an aside, note that we discovered an effective Tcase Max of ~85C on the silicon surface, at which point the console shuts down.
#Destiny 2 pc fps counter full#
The end result is an amalgamation of three charts, combining to provide a somewhat full picture of the Xbox One X’s gaming performance. Outside of this, additional testing includes K-type thermocouple measurements from behind the APU (rear-side of the PCB), with more measurements from a logging plugload meter. Our Xbox One X tear-down set the stage for this. That’s the simplest, most condensed version of what we’re doing. We then do some checks to validate those numbers, then some additional computational work to compute framerates and frametimes. At a very top-level, we’re analyzing the pixels temporally, aiming to determine whether there’s a change between frames.
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#Destiny 2 pc fps counter software#
This is the first time we’ve been able to benchmark console frame pacing, and we’re doing so by deploying new, in-house software for analysis of lossless gameplay captures. Testing the Xbox One X for frametime and framerate performance marks an exciting step for GamersNexus.